Base FAGOTs have absolutely shit ass accuracy. Your shitty tanks have to drive up to engage at close range to just get through enemy armor meaning if they keep the range they can just unload their ammo stockpiles onto your positions with impunity, and your high end tanks will get singled out and fired upon by multiple enemy tanks. I mean, yeah it may look like being able to flood a town with cheap infantry is good but in reality, most of that infantry is going to be more or less useless because Bonchongsu have no real anti-tank capability so you can literally just drive up CEVs to a town and start hitting town blocks with 10 HE mortars, while your spec ops systematically annihilate infantry one city block at a time because morale matters. One is relatively safe to use and cost effect and supplies for those very long games or when you want to have another source of supplies when your FOBs are gone.Ĭlick to shrink.Actually the opposite is true. I generally go with having supply ships and asm helicopters. avoid them due to how costly they are and the times they are useful is when you have air superiority or are doing an amphibious attack on a spawn. APC based logistics? They are amphibious, about 40 kmh slower compared to wheeled trucks and I think they get stuck less often in mud. Fast 10 pt trucks are good for fast delivery by ground, but carry very little expect multiple runs. Issue with that is the cost of deploying, limited number (3 per card) and can't do much if spotted and fired on. 120 pt helicopters for resupplying is expensive, but expect it to resupply almsot anything (there cheap 35 PT helicopters). for a deck and loading them to a simple atgm or T-55 is the worst thing to experience). High end units are to be treated with care and micromanaged (rarely do you above 2 T-72BUs, 2 M1a2s etc. Counterarty is really difficult to keep track of so generally reposition your arty after every 6th shell fired. Move units around if your units (if your units has been spotted and it was in a forest expect it to get a good amount of arty fired at it) have been spotted or watch the enemy arty tracers. Lose all your arty or planes and you generally can't attack without attacking with large numbers. For me I don't care as long as both teams in the match have equal number of experienced and new players.Īnd usually the game is unforgiving and painful. Usually this isn't the case, primarily since if the host doesn't have the new player on his team then he isn't going to complain of having to carry or need to help out the new player. try sticking with new players and once you start doing well and you have good stats then you might be allowed in to playing with much more experienced players. If they are all 10-2:1 win/loss ratio then expect to get stomped so hard you end up with only the options to surrender 10 mins or wreck as much of their attacks as possible. Which all you need to know is they suck at managing there shit or just throw their shit at you without thinking about more than attacking and expect a surrender within 10-20 mins. Exceptions are if their win ratios are 1:2-6 win/loss. That is a team and may end up stomping the other side. If you see a match with one side filled up.
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